Unity Engineer
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Unity Engineer
FitXR is a fitness technology company working at the cutting edge of VR and MR, building a movement for movement.
We've built a growing range of fitness studios, from box workouts with world-class trainers like Olympian Nicola Adams to immersive Zumba dance classes. While nothing compares to trying it yourself, you can watch a trailer here.
FitXR is available on Meta Quest 2 & 3 and Pico, and has been downloaded by over a million people worldwide. Featured in Forbes, Empire, T3, Washington Post, Men's Health, GQ and more. In 2022, FitXR ranked 6th in The Information’s 50 Most Promising Startups.
TLDR
We are looking for a Unity Engineer who wants to join a business that’s constantly exploring emerging technology and is keen to level up an already incredible team. You will work in one of our cross functional teams, developing game components and systems as well as solving unique and challenging technical problems within a specific squad.
This is an exciting chance to work in an agile engineering environment determined to deliver greatness to our players and create a movement for movement.
You’ll get from us:
- A highly collaborative team of specialists, who manage a huge range of high-impact initiatives - your thoughts, challenges and ideas are actively encouraged!
- A culture built on delivering greatness, sharing feedback and trying new things
- A highly invested senior leadership team who believe our people are what will take our business to the next level - they are your teammates, cheerleaders, coaches, support team - working beside you as we build the #1 immersive fitness app in the world
- Strong foundations, but an openness to work your way - we have a high quality bar when it comes to delivery, but teams have the freedom to self-organise how they achieve this
- An excellent benefits package, including fully remote working - see below
Where you’ll spend your time:
- Work closely with your cross-functional team to design, prototype and implement new features
- Develop subject matter expertise in one or more areas of our product so that you can identify technical risks or opportunities, and help the team tackle them
- Take the lead on medium-sized projects in the areas that you’re responsible for and deliver them on time and at high quality
- Make well-reasoned decisions and trade-offs within your area of expertise to align the team’s prioritisation with company strategy and goals, tying activity back to having business relevance or to product metrics
- Volunteer to coach, share skills, techniques and ways of working with your team
- Own quality and performance for your area and proactively partner with QA to raise the bar
You should apply if you have:
- Proficiency in C#
- Great verbal and written communication skills. You communicate well with technical and non-technical stakeholders alike
- Demonstrable game development experience on PC, console or mobile titles
- Proven track record of successful releases, or an equivalent amount of industry experience
- Confidence using Unity
- Comfortable using performance analysis tools and writing highly optimised code
- Experience using source control systems
- [nice to have] Other programming and scripting languages, and other domains (eg web frontend, backend services, editors/tools etc)
- [nice to have] Developing VR games or experiences
- [nice to have] Prior work in non-gameplay fields. Everything counts but Graphics & UI are especially interesting to us
- [nice to have] Development of systems consumed by other programmers or teams
- [nice to have] Experience writing automated tests and implementing other quality measures
Our mission is to make fitness fun and accessible for everyone. To build inclusive products, we need to build an inclusive team. Please know that this list is indicative and that we would still love to hear from you even if you feel you only are a 75% match. Skills can be learnt, diversity cannot. We promote a diverse and inclusive culture at FitXR.
Logistics 🛠
Our interview process takes place on Google Hangouts and tends to consist of the following stages:
- Initial interview with our talent team
- Technical interview with the hiring manager
- Cross-functional values interview
- Final interview
Please let us know if you require any accommodations for the interview process, and we’ll do our best to provide assistance.
Benefits 🌱
As well as being fully remote, our benefits include:
🏝 Unlimited annual leave
📈 Stock options - everyone is an owner
🌱 £800 per annum learning budget
🧘 £900 per annum wellbeing budget (Optional Private Health Insurance)
🏡 £400 per annum work-from-home budget
🤗 Annual company retreat
💻 VR headset
🚴♂️ Cycle scheme
👶 12 weeks full paid family leave
- Department
- Engineering
- Role
- Full Stack Developer
- Locations
- Spain, UK
- Remote status
- Fully Remote
About FitXR
FitXR is a fitness technology company working at the cutting edge of virtual reality. We started life in a garden shed in the UK, but fast forward to today, we’re known as the team behind the award-winning VR App FitXR which is one of the top-selling games on the Oculus and Steam stores.
We're a fast-growing funded scale-up breaking new grounds in how people move. With backing from top investors such as Hiro Capital we've achieved 1M+ downloads were changing even more people's lives through virtual reality fitness.
We are a global remote first company and our team spans across the UK, US and Spain. Our team comes from a variety of backgrounds including fitness and some of the most successful technology and gaming companies in the world.
Our mission is to redefine fitness and prove that exercise can be fun - and for everyone. We believe in a future where exercise everywhere - whether that is the gym, the park, or at home - is enhanced through engaging technology that extends your reality.
FitXR have been rated one of the top 10 Most Promising Startups, #2 in Flexa's most flexible VR startups and #28 in Tempo's top 100 super startups to work for 🎉
Unity Engineer
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